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Thread Statistics | Show CCP posts - 4 post(s) |

Bagrat Skalski
Poseidaon
7172
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Posted - 2014.12.02 19:12:17 -
[1] - Quote
Remove T3 cruiser skillpoint loss, revamp T3.
Recon makes them stronger
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Bagrat Skalski
Poseidaon
7172
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Posted - 2014.12.02 19:15:17 -
[2] - Quote
CCP Terminus wrote:Valterra Craven wrote:You know what's funny? I've made this exact same argument to Greyscale et al about skillpoints: Quote:Skill point acquisition is very much tied to your subscription and the real money you spent on the game, so taking some of their skill points away can feel like wasted money to the player. You know whats worse? When that logical argument is ignored by the devs every time they change a skill. One of the biggest changes I can remember is the change to the ME % in industry recently. Players complained and complained about losing something valuable and replacing it with something worthless. And you know what? You guys didn't have a single GOOD argument for why you shouldn't have refunded everyone's SP. In my opinion every time a skill is changed regardless of how trivial or major, you should refund the SP of that skill. Period. No questions asked. SP is simply too intertwined with the subscription costs to treat changes to them so nonchalantly. Your point did not go undebated in the office.
I hope discussion was like:
CCP dev1:....meh
CCP dev2:...me too meh.
Recon makes them stronger
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Bagrat Skalski
Poseidaon
7176
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Posted - 2014.12.02 20:31:35 -
[3] - Quote
Don't cry people, you wil have occasion to shoot some old, inexpewpewienced players without implants in their heads flying in cheap frigates. They will not cry, so why should you?
Don't look any further for negative energy, you will find it by being lazy.
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Bagrat Skalski
Poseidaon
7183
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Posted - 2014.12.03 08:22:59 -
[4] - Quote
Algathas wrote: If this change goes through, please remove self destructing of pods outside of station. At least then we can have a "choice" to either pod them to blow up implants or to not pod them and make them fly 20 jumps home. At least that is reasonable since we cant slow an enemy down isk wise anymore.
Can't do, because of wormholes.
Don't look any further for negative energy, you will find it by being lazy.
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Bagrat Skalski
Poseidaon
7183
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Posted - 2014.12.03 08:29:05 -
[5] - Quote
Winter Archipelago wrote:Peoke wrote:now that there is no cost whats to stop entire alliances changing thier clone location and self destructing to travel across the galaxy. you can bypass jump fatigue by just setting clone locations. was this even discussed. You can only change you clone location remotely once per year. You can change it whenever you please, so long as you're actually in the station you want to be in. You have to fly there, first, though.
Why even change the location remotely? New guys wanting to get to null sec should be fair play jumping everywhere and tasting EVE how it truly tastes just from the begining. A lot of things to learn: earlier = better.
Don't look any further for negative energy, you will find it by being lazy.
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Bagrat Skalski
Poseidaon
7186
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Posted - 2014.12.03 16:05:32 -
[6] - Quote
Gwenvahar wrote:Valterra Craven wrote:XR05 wrote:UFS Fenix wrote:What is this? The ***** convention? So much crying, Lets just remove everything that makes eve challenging. This change and the changes to awoxing really make me want to re-consider eve. Yep, 100% true, 6-10 mo. and it's be "woo-online" so kids from 5 and up can play, may be somebody want to destroy EVE, like baby steps with this "micro" updates... So apparently hitting a button to make sure your clone will retain all your SP is a challenge.... I don't think you guys understand what challenges are.... It's not the 'challenge' of clicking that matters but what it means to forget to click that matters. Because it's all supposed to matter and be connected to a bigger picture. If those extra three clicks make me feel like I did myself a favor in remembering to do it, that is part of the experience that is 'balanced' to me.
I know what you mean, its about the feel of the game more than game mechanic.
You can be sure about death in real life, and you had to be sure to upgrade your clone in game. No discussion. It makes something horibly unfair, because you can't choose, and that is what makes it "DEAL WITH IT" and "HTFU". It was making EVE for a long time and it worked!
I dont know how this change and the next will change the feel of game, maybe it will be so miniscule, that people will forget about it in half a year. Maybe it will make bittervets even more bitter. We will know.
Don't look any further for negative energy, you will find it by being lazy.
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Bagrat Skalski
Poseidaon
7186
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Posted - 2014.12.03 16:25:19 -
[7] - Quote
BTW I still don't know how it will make people feel about PvP in general, because you will still have ship and implants on stake, and most importantly, your e-peen. but maybe we will see something else.
A new Era of Clowns (now in rookie ships)
Don't look any further for negative energy, you will find it by being lazy.
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Bagrat Skalski
Poseidaon
7197
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Posted - 2014.12.05 21:22:34 -
[8] - Quote
Beledia Ilphukiir wrote:Algathas wrote:
It isnt about making them lose SP. It is about having *some* penalty for losing the pod to make someone make a strategic decision to not lose them. Most pods have no implants, so at least you inflict some isk damage on your opponent. If they lose isk per pod, most people will not lose them over and over again.
For example I have seen where someone came through the gate over and over again, trying to get to their ships in a POS. The pods never had implants so only had the loss of the clone. Each time we podded them until they got tired of losing their pod and logged on a titan to bridge around the gate LOL. Under the new scenario since they have nothing to lose, the same person might just continually keep coming over and over until we get too tired to kill their worthless pod. So as you can see, a penalty for pod death can cause content by causing someone to think of a strategy to avoid it.
Did they tell you they were getting too heavy ISK losses, so they had to titan around you or are you just assuming things? Maybe it was done because they didn't have an infinite amount of time to play a game and wanted to get to their destination. A very good reason to do it and maybe more likely scenario considering the people in question could afford a titan. As I said though, the consequences on player behavior are certainly debatable and we'll see how things change. Personally your theoretical scenario wouldn't be a problem for me. It takes a lot more time and effort for them to come back, than it takes someone to put an end to their beer can of a spaceship and sent them back to the clone bay. Not to mention the game is already filled with ways to get through camps, that are much faster and cheaper then losing a large amount of pods. After this change they won't be cheaper, but they're still faster and much more likely to get you to your destination, so I don't see much of an issue.
Getting around this mechanic of spamming clown clones everywhere is likely to cause CCP to get timer on the activation of new clone after death like with caps. 
Don't look any further for negative energy, you will find it by being lazy.
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